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Old Nov 15, 2010, 11:19 PM // 23:19   #41
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/notsigned

Wanna kill ANOTHER aspect of GW? Did anyone actually costume brawl this year? No? Didn't think so... Seriously last year costume brawl was full 24/7.... this year it was dead.... the simple reason being is people like to win and win in large amounts...

The great thing about RA is that if you get a decent team you win 25 easy... Yes this requires you to be good, and that u get lucky and get 1 good player and 2 half decent players on b**** bars. That happens for me maybe 1 every 10 enters... i wait for that and get my 25 and then go HA or GvG when guildies are on. Lots of players do this, and lots of good PvPers DONT sync because if they had 3 friends on they would go HA....

Making the teams random every match would destory this for ALL players who have a similar attitude to me and thats like 1/2 (made up statistic FTW) of current RA players.... so over night you will cut ur player base by 1/2.... THEN the other half as they improve will gradually realise it isnt worth entering cos on ur 4th match u get HH wammo and gg Blood pressure spike....

This suggestion will KILL RA, and as HA is dead, codex is for point farmers only, and GvG is.... well.... smurf smurf smurf smurf..... I strongly suggest you leave RA alone... Please, don't listen to this ANET

ALSO, on an aside, if you cant get 25 wins without syncing MAYBE its not the fact that your not syncing..... maybe it has something to do with.... you??? just putting it out there.... Ask people who are relatively dedicated PvPers and they will say they get 10+ wins regularly on any RA session.
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Old Nov 16, 2010, 04:59 AM // 04:59   #42
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Originally Posted by Maver1ck87 View Post
/notsigned

Wanna kill ANOTHER aspect of GW? Did anyone actually costume brawl this year? No? Didn't think so... Seriously last year costume brawl was full 24/7.... this year it was dead.... the simple reason being is people like to win and win in large amounts...

The great thing about RA is that if you get a decent team you win 25 easy... Yes this requires you to be good, and that u get lucky and get 1 good player and 2 half decent players on b**** bars. That happens for me maybe 1 every 10 enters... i wait for that and get my 25 and then go HA or GvG when guildies are on. Lots of players do this, and lots of good PvPers DONT sync because if they had 3 friends on they would go HA....

Making the teams random every match would destory this for ALL players who have a similar attitude to me and thats like 1/2 (made up statistic FTW) of current RA players.... so over night you will cut ur player base by 1/2.... THEN the other half as they improve will gradually realise it isnt worth entering cos on ur 4th match u get HH wammo and gg Blood pressure spike....

This suggestion will KILL RA, and as HA is dead, codex is for point farmers only, and GvG is.... well.... smurf smurf smurf smurf..... I strongly suggest you leave RA alone... Please, don't listen to this ANET

ALSO, on an aside, if you cant get 25 wins without syncing MAYBE its not the fact that your not syncing..... maybe it has something to do with.... you??? just putting it out there.... Ask people who are relatively dedicated PvPers and they will say they get 10+ wins regularly on any RA session.
little amount of people played costume brawl is because it exist only for a short period of time and not rewarding enough. at least all my guildmates and myself think so. nothing to do with it being random at every match. it is seen as a title not worth farming for.

winning 25 isn't easy, there are too many issues. people leaving, rage quit after a few matches and casual player that just don't have the time to go through 25 matches straight. and also, i have won 21 matches and it ends because someone in the team have had 25 consec wins making my extra 1 win, unacounted for. i m not complaining about other players skill bar as it is to their own. many great skill bars started first in RA and end up in GVG so i am in no position to comment that others skillbar is "noob".

how would making teams random every match kill RA? it is random arena to begin with.....random. making team random every match will truely makes it random and less frustrating for those that enjoys random arena. You want to sync and prove yourself worthy in pvp. Go do HA or GVG and even codex arena. random arena is random.

Listen to us Anet, make random arena truely random, there is too much sync-ers wannabe in RA to make this format unplayable soon and everyone will start to ditch off guildwars as there wasn't anymore casual PVP format for casual players and pve players. Bringing back TA or anything will not help, losers will still sync in RA to farm glad point and it is such sync-er that is destroying the last playable pvp format for casual players. . Losers sync-er are only a handful, 90% of player are legit i think


Last edited by helloeveryone; Nov 16, 2010 at 05:06 AM // 05:06..
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Old Nov 16, 2010, 05:27 AM // 05:27   #43
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the last update at the randomarena about a year back that was supposed to prevent syncing didn't really work.

Having a look at the changes of the 'costume brawl' 2010 in which one did get a new team killed syncing.

I had a very good time at this years Costume Brawl didn't like it the years before, because of the syncs. And I can't really enjoy the Random Arena right now as they are so many people syncing into it.

So I wondered if Arenanet would like to change the Random Arena aswell, as playing in a RANDOMarena with random teams versus pvp-pro-power-sync teams is no fun at all.
/signed

this would make random arena a more enjoyable place.
makes no sense only to be cut down by a bunch of sync-ers after a few consec win match making my 4 consec wins unrewarding. very frustrating, demoralising and demotivating
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Old Nov 16, 2010, 07:54 AM // 07:54   #44
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Originally Posted by helloeveryone View Post
little amount of people played costume brawl is because it exist only for a short period of time and not rewarding enough. at least all my guildmates and myself think so. nothing to do with it being random at every match. it is seen as a title not worth farming for.

winning 25 isn't easy, there are too many issues. people leaving, rage quit after a few matches and casual player that just don't have the time to go through 25 matches straight. and also, i have won 21 matches and it ends because someone in the team have had 25 consec wins making my extra 1 win, unacounted for. i m not complaining about other players skill bar as it is to their own. many great skill bars started first in RA and end up in GVG so i am in no position to comment that others skillbar is "noob".

how would making teams random every match kill RA? it is random arena to begin with.....random. making team random every match will truely makes it random and less frustrating for those that enjoys random arena. You want to sync and prove yourself worthy in pvp. Go do HA or GVG and even codex arena. random arena is random.

Listen to us Anet, make random arena truely random, there is too much sync-ers wannabe in RA to make this format unplayable soon and everyone will start to ditch off guildwars as there wasn't anymore casual PVP format for casual players and pve players. Bringing back TA or anything will not help, losers will still sync in RA to farm glad point and it is such sync-er that is destroying the last playable pvp format for casual players. . Losers sync-er are only a handful, 90% of player are legit i think

Do you actually keep track of how many sync teams you run into, or are you just making posts like this off of gut feeling?
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Old Nov 16, 2010, 08:26 AM // 08:26   #45
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Originally Posted by Maver1ck87 View Post
1-Wanna kill ANOTHER aspect of GW? Did anyone actually costume brawl this year? No? Didn't think so... Seriously last year costume brawl was full 24/7.... this year it was dead.... the simple reason being is people like to win and win in large amounts...

2-ALSO, on an aside, if you cant get 25 wins without syncing MAYBE its not the fact that your not syncing..... maybe it has something to do with.... you??? just putting it out there.... Ask people who are relatively dedicated PvPers and they will say they get 10+ wins regularly on any RA session.
1-I didn't see any valid and serious argument to explain how would RA die from that. Actually although it was less good this year , i rarely lost any fight , simply because you just had to clearly explain tactic in team chat . You cannot compare RA and costume brawl, because on costume brawl you can win only on cap points , and thus having " crap pvers" like you say doesn't automatically lead to lose, instead of RA.

2-I don't understand what is the point here. You know RA relies completly on pure luck right ? You can be best monk ingame and still not do any glad point for hours. Too many factors make actual RA completly crap such as :
- Disconnections/afks
- Ragequit after 1st fight because non wiki bars or so ( usually , healer does leave )
- Bad Team up ( by experience , having 4 melee or kinda same is usually pointless; antibuilds on 4-5th fight )

So , in fact , if you don't have any problem , i mean if you usually do get good teams , i would understand that you don't like the idea of changing RA ( overall , maybe i was lucky too in CB ) , but i don't believe that's the case for 90% of RA players...
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Old Nov 16, 2010, 12:39 PM // 12:39   #46
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Do you actually keep track of how many sync teams you run into, or are you just making posts like this off of gut feeling?
honestly i do not open a microsoft spreadsheet to actually +1 count whenever i come across a team of sync-ers. no i do not keep track but i have seen sync-ers in RA before and many of those who played RA before will likely come across those kind.

like i said in the previous post, sync-ers are only a handful, very little of them but nonetheless they are taking other players fun away.
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Old Nov 16, 2010, 01:44 PM // 13:44   #47
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There aren't THAT many syncers in RA now anymore, but it's still a problem and could be easily addressed by reshuffling the teams after the first win.

Reshuffling after every fight would be viable only if you obtained the same reward after each fight, including the first - eg. 1 glad point + 50 Balth for every 1-25 win. The 25 win cap should be removed then.
However it would encourage people to RR or similar sh!t.
If you keep additional rewards for more consecs, you're in deep sh!t too. Let's say you're lucky enough to win 9 consecs, but on the 10th fight you get four monks. Too much randomising without changing the reward system would actually kill RA.

On the other hand, if you reshuffle only after the first fight, syncers have a hard time, people running RoJ on warriors are naturally eliminated back to the outpost, and you still can get and keep a decent team that'll let you get more consecs.
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Old Nov 16, 2010, 02:28 PM // 14:28   #48
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Honestly, if you want to just hit syncing, shuffle the new teams (only the new ones!) after each countdown is finished. That way, sync teams won't be formed in the first place.
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Old Nov 16, 2010, 02:58 PM // 14:58   #49
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The change to the reward system is needed also to give less experienced and dedicated people a more relaxed environment where to play. Now a lot of people find RA frustrating because the only material reward (which is the only reward they are used to think about, expecially if they come from PvE) comes after 5 consec, and this is a wall way too high for a format that should be casual and random. Giving one point every win after the first could be a nice way to give a little accomplishment to those who aren't experienced/dedicated/serious/willing to spend a lot of time in RA. They can come here, play half an hour, make some little point and have fun. I really doubt that in this way they will reach G7/8 easily, so people who have those titles shouldn't worry about this, noone is going to steal their mightyness

Then, for the more serious players who are able to reach 10/15+ consecutives on a regular basis (consider that the system drkn is suggesting will also help to keep the "total noobs" back, since they hardly will pass the first game), and who need a lot of points to increase their rank, the game should give them more than one points per win, or some bonus after a number of consecutives, i don't know.
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Old Nov 16, 2010, 03:23 PM // 15:23   #50
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I don't claim to be a pro PvP'er, and I rarely Monk RA just because I get bored with it quickly. Still, I have PvP approved weapon sets that I swap fairly well, armor that is approved PvP setup, and I know positioning and watch the field more than I watch red bars. I don't attack into Shield Bash, and I can Exhausting 1s cast times pretty consistently. I know what a good and balanced team looks like, and I'll resign on hopeless teams or leave after a first win if a bad team is lucky enough to get it.

And I have no idea how people "consistently" get 25 streaks. I had a great team the other day with a Monk very aware of the meta (had a great energy hiding set, good bar, managed energy well, and communicated), a decent "midline", and my physical pressure. We got to 13 wins comfortably, beating a few other balanced teams with minimal or medium difficulty.

Then we got beat by 3 Rangers and a no secondary Assassin. Monk went down due to the other team spamming 9 interrupts, and all 3 Res Sigs were D-Shotted. Sometimes, it's just dumb luck, nothing else. OFTEN, it's dumb luck, nothing else.

I agree that there should be a change, but it doesn't need to be re-randomizing or a major overhaul in the points system.

Change #1: Force players to select a secondary profession before entering. Seriously. I realize some professions have good bars that don't use a secondary, but without fail, I target people who have no secondary. Not once has my initial assessment of an easy kill been wrong. In a good streak the other day, someone mentioned jokingly that I love the people with no secondary. Well, they were right . Even with a Monk backing them, they're an easy kill. Bad positioning, low health, and bad skills.

Change #2: Give the first point at 2 consecutive wins. Otherwise keep the rewards exactly the same. It offers motivation to keep with a moderate team for at least a second game and try your luck. Lots of teams have good players but not an optimal team setup. Yesterday I had me (Assassin), two Eles, and a Ranger. They were all competent, so I stuck with them through 4 wins until we came up against a 2 Monk team with one A and one W that refused to leave or resign and pressured us out over 5 minutes. These teams are rarely worth staying with, but with a small incentive at 2 wins, that's not a bad team. Win once and say, "Hey, these guy aren't bad. Maybe we'll get another poor team or another one without a Monk and we can get a Glad before splitting."
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Old Nov 16, 2010, 04:32 PM // 16:32   #51
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I was getting 25 streaks fairly often without sync and I wouldn't say I was amazing at PvP. I just wanted to get my titles asap so i rolled the most OP builds. If I were going to seriously farm RA and Glad title I would sync before.

To all the complainers it's not like RA is flooded with sync teams - It's Random so sometime it will seem like you roll a dps and never get a monk or roll monk and always get another 1+ monks.

Making the teams get re-sorted after every win would be totally lame.

After they did that with the costume arena it totally sucked as it was pretty fun on the previous couple of years to get a good little run going and come up with some tactics.

TBH when team arenas was around mostly the RA teams got owned once they got past the 10 wins and fought TA teams so people should be glad that this is gone.........
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Old Nov 16, 2010, 10:45 PM // 22:45   #52
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TBH when team arenas was around mostly the RA teams got owned once they got past the 10 wins and fought TA teams so people should be glad that this is gone.........
I suppose that, when TA was around, that was the primary way to make glad points. I mean, if you wanted to make a lot of points, you chose TA, while you played RA if you didn't have friends or if you weren't good at TA, or if you wanted something more relaxing i suppose.


However, it seems that the suggestion of randomizing every match has been abandoned up to now, while the suggestion of randomizing only one time after the first, and changing the point system seems to be preferred by some posters.
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Old Nov 17, 2010, 01:24 PM // 13:24   #53
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The curent system of awarding points has several problems.

Because the arena is random you can end up in a party without a healer. A party without a monk has low chances to get 5 wins in a row (I don't say it's imposible but it will not happen to often and usualy those party are not able to get to many wins in a row). (Somehow I manage to get in party without healers most of the time. I don't like to play monk and I'm not decent in pvp with my monk so I think it's best not to pvp with my monk.) Based on this the actual system of awarding points encourage a player that know a bit about ra to leave a party without a healer if they won the first match cause he knows that the chances of geting 1 point with that party are extremely low. I don't think it's really normal to force people to leave parties cause the chances to get 1 point are really low. I wrote force cause if you actually want to get some points for the title and you don't quit parties without healers you will waste your time. Probably most of the pve-rs don't ra cause they feel they are wasting their time there and that they can do something else where they feel they are rewarded (not getting anything as they were used to get in pve). As dificulty random arena supposed to be one of the easiest arena (in witch you compete against people) (fa and jq don't have the main goal to only kill the other side members and anyway you can farm kurzic/luxon title faster in pve then doing jq/fa (sometimes the waiting time is close to the time spend to vanq an area...) ). And cause they see how hard is to get 1 point in RA they don't gvg, HA too cause they think it's even harder.
I think that RA should be more a transition arena. This is why I said that players should be awarded points after each win, this way pve-rs will probably feel rewarded after each win as they are in pve, also probably they will be able to get some wins and this should make them play more ra, in time they will become good pvp-ers, I don't really think there was a really good pvp-er from the start, I think he learned that in time; atm the frustration of not getting something relatively soon in ra will make most of the pve-rs not come back there, and because they need some time to become good pvp-ers they will never be good in pvp cause they never practice. (an not so good example here, i know it, cause it's kinda extreme: will you go to work if your boss will say you will be payed only when you finished the 5 projects you have to do and that those project takes about 4-5 months to finish? i bet you will start searching for another job.)

I said to randomize the team each rounds in the idea that anyway you are rewarded 1 point each round without getting any bonus for consecutive wins. I kinda ignored the fact that you may start feeling your teammates cause without doing sync join (not imposible but there are not many reasons to do it cause anyway you will be in another team after each match unless you quit and sync it again) you will not really end up playing with them to soon and to start feeling your teammates you need to practice some time with them (an arena where you can chose your party members is a better place to do it, i think as a lower pvp arena codex should be the place to do this (i know codex it's kinda empty...) ).

They didn't really changed things in pvp (i'm not talking about skills balance) in the last time so my idea was to find a solution with things thare are already coded or that needs only minor changes.

I'm for a change in ra that will reward title points faster and that will stop sync teams in ra. I also tried to come with a posible solution. I don't say my solution it's the best (I know that there are people smarter, better then me). In theory a solution can be the best but in practice it can prove to be not the best, so sometimes you find this only when you actually apply the theory in practice...

From what I saw a change in an area will atract more people in that area. I personaly think that a change in RA (easier to get title points) will make some pve-rs come and try RA. If they get points (and they will cause they have some high chances on getting points cause there will be other pve-rs there) they will probably tell to others pve-rs that it's not so hard to get points and probably some of them will actually come ending up with more people in RA. I agree that the down side of it is that there will be more unexperienced players in RA, but well there are unexperienced players in RA even now so it should not affect it and anyway if you are a pro pvp-er you should be able to carry your team a couple of rounds against some unexperienced players geting some points (if you don't want to carry them then well maybe ra will not be the place for you).
I prefer to see an army on unexperienced pve-rs in RA trying to get to r3 then to know that they bought zkeys and got the pvp title. At least they are trying to get the pvp title in the way I think it should be done. Maybe some of them will start to like to pvp and will become good pvp-ers.

Last edited by thedukesd; Nov 17, 2010 at 01:39 PM // 13:39..
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Old Nov 17, 2010, 02:54 PM // 14:54   #54
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You said you think it should be easier to get title points, but I both disagree and agree with this statement.

Firstly if a change was brought in which simply just made it "easier" then it would be unfair on all the people who got their titles previously.

However, the main reason I disagree is because it shouldn't be easy. Or necessarily, easier. Titles are supposed to display an acheivement, but if every title is very easily attainable then these become meaningless. I don't think glad points should be easily attainable for everyone.

Where I do agree with your statement is here: Points should be awarded fairly, and it shouldn't depend so much on luck, like it does now. I know it's Random Arena so luck will always have a factor but I don't think it should have this much. The reason the current system is bad is because someone could be very good in RA and still not get glad points for a long period of time.

Perhaps it was just your phrasing I disagree with, but I don't think getting glad points should be "easier", it should be fairer to people/teams that deserve it. I also agree that the original idea was not the best, and I think drkn's ideas have been most fitting so far.
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Old Nov 17, 2010, 03:05 PM // 15:05   #55
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...
Problem with RA's are , not considering skills problems :
- For a newcomer , you can't really be proud of yourself after you won with 3 necros + 1monk against 4 warriors , whereas winning against an other guild is more fun i guess....
- RA is not really a good transition arena , since in HA and especially in GvG , tactics do matter . AB/TA were better in my opinion , because , although yes you can lose because of other team in AB , having a strategy with your team was still nice. Aswell , CB(and HB to a lesser extend ) was nice because since it relied on cap pts , you could still help your team a lot on your own ( capping battle cry on good moment , timekilling , etc..)

Fact here is that in RA , you don't learn how to timekill , how to split , how to play smart , how to have tactic .Positive point about it is that it's nice to learn how to monk maybe .

In fact , a mix arena between TA and HB (owait , wasn't it what Codex should be ) would have been a very good transition.....
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Old Nov 17, 2010, 03:08 PM // 15:08   #56
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However, the main reason I disagree is because it shouldn't be easy. Or necessarily, easier. Titles are supposed to display an acheivement, but if every title is very easily attainable then these become meaningless. I don't think glad points should be easily attainable for everyone.
Easier attainable points means more perceived advancing in the title. It's much better to have to grind more points but see the progress after every fight, than to have less points to get but getting one point being harder. If you see completely no progress for a few hours, you get easily frustrated and, after a while, bored.
When titles/achievements are introduced, one has to see a fair progress attained in the title. RA and Codex are pretty much only places in the game where you get NO progress if you have no luck to get a decent group, avoid lags, etc.
That said, Glad is already too hard to attain. Not by the means of difficulty, but grind involved. In order to max it right now, one nees to get 2106 (!) 25-consec streaks. That's quite crazy already and awarding more points towards getting consecs (say, 50 points total for getting 25-consecs, rather than 19) wouldn't make the title that easy, whilst still showing the player's progress.
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Old Nov 17, 2010, 03:35 PM // 15:35   #57
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Easier attainable points means more perceived advancing in the title. It's much better to have to grind more points but see the progress after every fight, than to have less points to get but getting one point being harder. If you see completely no progress for a few hours, you get easily frustrated and, after a while, bored.
When titles/achievements are introduced, one has to see a fair progress attained in the title. RA and Codex are pretty much only places in the game where you get NO progress if you have no luck to get a decent group, avoid lags, etc.
That said, Glad is already too hard to attain. Not by the means of difficulty, but grind involved. In order to max it right now, one nees to get 2106 (!) 25-consec streaks. That's quite crazy already and awarding more points towards getting consecs (say, 50 points total for getting 25-consecs, rather than 19) wouldn't make the title that easy, whilst still showing the player's progress.
I agree with this and I don't think it contradicts what I said (or at least meant). Glad points are very slow but my point was that it shouldn't be easy/easier for everyone. I think it would be quite good to increase the number of points after each consecutive win. This way you are rewarded for as much as possible instead of reaching arbitrary checkpoints. Though this would mean rescaling of titles and current glad points, I guess.

My point was only disgreeing with randomizing teams after every game, because if you don't get reward more for being consistently good then you would barely acheive any more glad points if you were good than if you were bad.

---------------------

I also feel like proposing a reward system, just for the fun of it:

1) When the counter reaches 0 all players are completely randomized (except for trying to maintain an even distribution of professions)

2) Winning teams proceed as normal. If they win the second round they get 1 point. If they win their third consecutive round they get 2 points and so on.

3) Winning teams will be returned to the outpost when they reach 7 wins.

The difficult thing about reworking the points system is making it fair on people who currently have points. The title boundaries would also have to be adjusted.
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Old Nov 17, 2010, 07:56 PM // 19:56   #58
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Making wins 1-5 each give 1 point, 6-10 2 points, etc. up to the same cap of 25 wins and multiplying the glad point requirement and previously earned glad points by 5 is my best idea for this. Titles will progress at roughly the same rate, but there's more of a carrot for winning. And as always, good players will be able to outpace bad players significantly.

As for the syncing issue, there's an incredibly easy fix that I've been posting for months now: randomize the queue when teams are formed.
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Old Nov 18, 2010, 02:41 PM // 14:41   #59
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As for the syncing issue, there's an incredibly easy fix that I've been posting for months now: randomize the queue when teams are formed.
I believe that "randomize" when team are formed wasn't really working so now players want to see the randomization after the first round or after every round to see the real random effect taking place
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Old Nov 18, 2010, 06:11 PM // 18:11   #60
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I believe that "randomize" when team are formed wasn't really working so now players want to see the randomization after the first round or after every round to see the real random effect taking place
That's because it was never implemented.
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